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Creedonomics
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August 16, 2012 6:38:31pm (This post was last modified: August 16, 2012 6:39:20pm by NobleVillain.)
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Creedonomics
There are many people who have no real ID how the creed market works. Some of you just aren't old enough to have learned economics yet, and that's understandable. But Creed (and many other pokemon games such as these) are actually great starter tools for learning economics in general and how markets work.
Creed runs in it's own special way, and I'm gonna try and explain how it's evolved over the years. When it comes down to it, Creed is ran off of two currencies. Coins and Promos. Coins are like money. Pokemon are essentially stocks from the stock market. When the game started, new promos would be put out and collected, only on a much smaller scale. Rainbow Psyduck was the first promo, I think. Coins Coins were collected from battling, at the same rate as they are today. But back then, the amount of coins in the game were enough for the pokes we had as well. The more promos came out, the more of them were received by players because the playerbase grew consistently. So how did pokemon grow in 'rate' so much that they outweigh the number of coins in the game by so much? Well 1.5 MILLION coins was purchased back when donations were acquired by somebody, and it caused the market to explode. People who had pokes that were previously worth '50k' were now being offered 100k in coins for them. It was hard to pass up. But it caused problems, as well. Pokemon values skyrocketed in coin value in order to account for the number of coins that were in the game, and they haven't gone down, even though the coins no longer exist on that level. That's because people refuse to give up any value they already have. The only way to fix this problem is to put more coins in or lower our own values. Non-Obtainable Pokemon Despite all the pokemon types, genders, and errors we have in the game, you can split the game into two types of pokemon; Those you can go right now and obtain through playing the game, and those you can't. The first are obtainable pokemon. The second is non-obtainable, meaning you have to go and acquire it from somebody else in the game to get one. Now, when a pokemon enters the game, it's the same as somebody selling a company on the stock market. We can buy as many shares as we want, but the more shares we buy, the more pieces we split the pie into. Consider "Cursed Bulbasaur"as a single entity that we've split up into 150-ish pieces. Hypothetically, the entire value of a non-obtainable pokemon is equal to the entire value of any other non-obtainable pokemon. That means, if there are 12 Rainbow Psyducks, and 323 Cursed Numels (just spitting out random numbers) that you can divide the number of numels by the number of ducks and find the exact value of a pokemon in relation to another pokemon. In this case, Rainbow Psyduck is equal to about 27 Cursed Numels. Naturally, there is more than that to it. Because the game is played by humans, human error and preference come into play here, as well. That's why certain pokes are worth more than other pokes. People want Shadow Lugia more than Rainbow Psyduck by a very large amount, which is why the value of lugia is inflated so much that 1 lugia is worth more than 1 duck, even though there are 2.5x as many Lugias in the game. This is an example of bad human error. But it does occur. I mean, owning a videogame company would be a lot more interested to most people than owning a Shampoo company, right? Even if the Shampoo company is worth more in value, it's just cooler to own a video game company. Even among non-obtainable pokemon, you can split them into two types. There are those that came into affect as a promo, and those that came into existence through other means. The difference is that Promo pokemon were obtainable to everybody who wished to try, while the others were only obtainable to a select few people who had resources or moderation powers. In the first group is promos, Halloween pokes, and special game corner pokes, along with glitch pokes (Rainbow Beldum, Golden Ninetails). The second group is really focusing on the really rare items such as Colored Legendaries and Mod Pokes. Trainers and trading strategies. People on this game can really be split into three groups. There are the noobs, the regulars, and the Rich. Each has a different method of obtaining value, but they all use very similar techniques. 1. Everybody overrates their own pokemon. In order to make profit, naturally, you have to get more out of a deal than what you put into it. That isn't always easy, especially with a rate list. So the only real way you can do that is to convince people you are trading with that your poke is worth more or theirs is worth less. More often than not, somebody has to take a hit when a trade happens. 2. Monopolizing pokemon. People (Myself included) love hoarding as many pieces of a pokemon as we can. Just look at my beautiful Cursed Sneasel collection <3. But there is more to it than that, even if people don't realize it. Value can also be added to a poke by factoring in availability. There may be 70 rainbow lugias, but how hard is it to find one for trade on the market? Much harder. That's why their value is higher than the projected value. Hoarding pokemon limits availability to others making your pokes more valuable because they are harder to find. 3. The rates list is a sham. I should know because I invented it. I used it to control the rates and become rich. Don't believe me? Look at my box and ask people about my box pre-hack. But my wealth isn't the point here. The point is this; a rates list forces you into a fixed rate. It's a good guideline, but it's not a set in stone solid concrete rate. It's a good way to find a starting point in a trade, or keep track of approximately how much you are offering in large trades. In small trades, the rarity list is a much better tool. 4. Use the Rarity List, and the Pokemon Rankings list. I can't stress this enough. With these, you can tell how many of a pokemon there are, and who owns the. You can see account activity, and figure out exactly how many of a pokemon are active and rate it from there yourself. It's not a quick process, but for large trades it's essential. That's about all I got right now. I doubt many will read all of this, but I hope the ones that do find it helpful into understanding Creed a bit more. |
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Post: #2
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Good guide! I shall thank you!
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Post: #3
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Noble nub -.-
Why Y u always make awesome helpful Threads! [you must login to view images] [you must login to view images] [you must login to view images] [you must login to view links] - Pichu at 9999 [you must login to view links] - Pichu at 10000 |
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Post: #4
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Why's your name NobleVillain? It should be NobleHero!! See what I did there :D
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Post: #5
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Awesome Thread. This should be stickied for new members to see.
Please click the Swampert below!
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Post: #6
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I'm afraid this guide may be too complicated for some of the younger users. I tend to ramble off and I have to re-collect my thoughts. But basically what you need to know is that there are way more factors involved in trading pokemon intelligently that you may think, so you should always do your research and KNOW what you are trading before you trade it.
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Post: #7
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Yep hard for young users to understand it.. Nice guide though
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Post: #8
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It's a good guideline, but it's not a set in stone solid concrete rate. It's a good way to find a starting point in a trade, or keep track of approximately how much you are offering in large trades. Liked the above part mostly.Really nice overview on creedonomics. Selling Berries ~ Huge Berry Sale! [you must login to view images][you must login to view images][you must login to view images][you must login to view images][you must login to view images] [you must login to view images] Spoiler: |
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