{anime}{smudge}{signature}
February 05, 2014 3:09:06amcomplanboy Wrote: February 03, 2014 9:36:58pm pid=399425 |
---|
[quote=complanboy id=391625 dateline=January 15, 2014 12:17:19pm pid=391900]Okay, so it a smudge signature right?
First of all, the smudging isn't done well. Looks like you copied the render and smudged them. I would say, using brush, paint some blobs of colours and then smudge them. or, as an alternative, you can use c4ds and smudge them.
2. Improper lighting. When applying right lights and shadows, you need to do it manually. First, define a place from where light is coming. After that, according to it, use dodge and burn tool on render to enhance it, and then apply the lights on other place.
Just thats my feedback. if you need more help, mail to complanbox.
I'm sorry but no no no no No No NO NO NO.
There is no one right or wrong way of smudging. Copying the render and smudging that is a very valid way of smudging and I regularly do the same myself.
I myself rather like the look of the soft smudge, although it could use some depth work. Apply the image, and run a high pass filter. You can find it under filter> others> high pass. Put it on either overlay, soft light or hard light, experiment with different opacities too. You have a great flow going as well, but there's a lot of dead unused space either side of the render. Maybe try cropping the edges off. Good job though, keep at it :) |
Don't comment on my comments until you know what I meant.
First of all, when you copy render and smudge, it is used to make a background, and in his signature, I see nothing more than that. And, if you say that he has no depth, tell him how to get that depth. Your comment is incomplete, and you are trying to show others wrong? Thats the worst thing you can do.
Like I said, adding c4ds and smudging them, or painting a color and then smudging it will help fill some space. However, you already said I give wrong feedback, so feel free to ignore me.[/quote]
I did tell him how to add depth actually
|