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Battle System Renovation
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Battle System Renovation
July 23, 2014 3:58:11pm
    Post: #1 
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Battle System Renovation
I think just seeing damage and poison gets boring after time, so I've decided to suggest renovation of the battle system.

Burn: Damage a burned poke deals is cut to 3/4 of what it'd originally do, and it's HP is reduced 5% at the end of each turn.
TM61 Will-O-Wisp: 3,900 coins and $50,000,000

Sleep: A sleeping poke is unable to attack for 3 to 5 turns.
TM44 Rest: 5,800 coins and $80,000,000
TMN02 Hypnosis: 4,000 coins and $60,000,000

Paralysis: A paralyzed poke will have a 30% chance it will be unable to attack for one turn.
TM73 Thunder Wave: 2,500 coins and $12,500,000

Stat Modification: Increase damage dealt, or decrease damage taken.

TM75 Swords Dance (Doubles damage dealt for the next 3 to 5 turns): 6,000 coins and $70,000,000
TM101 Iron Defense (Halves damage taken for next 3 to 5 turns): 2,800 coins and $7,500,000

Infatuation: Only works on opposite gender pokes. Infatuated pokes only attack 65% of the time.
TM45 Attract: 4,000 coins and $47,500,000

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July 23, 2014 4:23:50pm
    Post: #2 
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6/10 its a good way to get rid of coins and would be a nice addition
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July 23, 2014 4:47:25pm
    Post: #3 
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I really like the way you have created the thread!
Great Job!
Coming to the topic,I have suggested introducing many TMs but many players were against my idea :C!
But the stat and status inflicting moves are awesome in my opinion and it would really make the Battle much more interesting!
Good Idea!

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July 23, 2014 6:50:05pm
    Post: #4 
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Its a good idea but i doubt itll get implemented because im sure alan has other things planed.

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July 24, 2014 1:35:26pm
    Post: #5 
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I hope it gets implemented...

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July 24, 2014 1:48:13pm
    Post: #6 
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Stealth Rocks too? I think I have a thread on adding that.
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GET RAVIN', NERDS
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July 25, 2014 2:09:34pm
    Post: #7 
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Bumppp

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July 26, 2014 9:39:13am
    Post: #8 
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Interesting, I'll be looking to add these in! :)

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July 27, 2014 2:12:21am
    Post: #9 
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July 27, 2014 8:17:57am
    Post: #10 
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Wouldnt' the move REST be overpowered? As the trainer can use full heal on it.

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July 27, 2014 8:21:29am
    Post: #11 
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maybe you can try setting a limit to the amount of full heal can be used in one battle?

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